Version: 2.69.0

PlayerEventMap.canplaythrough

THEOplayer > PlayerEventMap > canplaythrough

PlayerEventMap.canplaythrough property

Fired when the player can resume playback of the media data and buffering is unlikely.

Signature:
'canplaythrough': Event<'canplaythrough'>;

Remarks


- In comparison to `canplay`, the player estimates that if playback were to be started now, the media resource could be rendered at the current playback rate all the way to its end without having to stop for further buffering.
- See [HTML media - network state events](https://html.spec.whatwg.org/multipage/media.html#mediaevents:dom-media-readystate).